Devil's Acre
Play the western and paranormal top down shooter known as Devil's Acre. Join the adventure of a lone wanderer in a search to slay the demon who cursed him. Make your way through the small desert town and defeat the outlaws and bandits in the Saloon. Gain coins and upgrade your arsenal in the Shop. And, finally face the great evil waiting in the Graveyard.
Controls
WASD - Movement Controls
Mouse1 - Fire Weapon (1 Second Interval)
Mouse Cursor - Aim Weapon
Esc - Pause Menu
Spacebar - Dash (Rapid Sprint Cursed Ability)
E - Player Axe (Shop Item)
F - Player Molotov (Shop Item)
Tips & Tricks [Spoilers]
Shoot projectiles to delete them, but green bottles and enemy molotovs let bullets past them
Enemy axe weapon tracks the player
Player axe weapon never destroys on contact, hit collateral damage on groups of enemies
Enable the Cheat Menu by clicking above the pause menu title
Status | Prototype |
Platforms | HTML5 |
Authors | zorzini, Ben Beary |
Genre | Shooter |
Made with | Unity |
Tags | Singleplayer, Top-Down, Top down shooter, Western |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Development log
- Devil's Acre Update (Alpha 1.6)Dec 13, 2023
- Playtest Update (Alpha 1.6) V4Dec 08, 2023
- Playtest Update (Alpha 1.6) V3Dec 07, 2023
- Playtest Update (Alpha 1.6) V2Dec 06, 2023
- Playtest Update (Alpha 1.6)Dec 05, 2023
- Devil's Acre Update (Alpha 1.5) (Camera Test) v2Nov 20, 2023
- Devil's Acre Update (Alpha 1.5) (Camera Test)Nov 20, 2023
- New Mechanics With Alpha 1.5Oct 30, 2023
Comments
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The art style and gameplay are fluid and I find them flow together really well, I enjoyed the whole guide as we played as well It made me not feel as lost through out the game.
The art style, environment map, and mechanics of this game is phenomenal! I like how it starts out with the narrative and guides the player throughout shoot out battles. Since this is a top/down game, it would be cool to see the character animation designs expanded upon for top/down movement and idle perspectives in further iterations.